

BATTLETECH PHOENIX HAWK FULL
Its bonus to damage after jumping strongly encourages it to be used in this manner: jumping behind an enemy and unleashing a full alpha strike on their weaker rear armor, before jumping away to cool down.
BATTLETECH PHOENIX HAWK UPGRADE
The Phoenix Hawk can be thought of as a direct upgrade to the Spider which the campaign starts with, and a proper introduction to "jumpjet backstab" gameplay.This makes it less flexible in more restrictive environments, but it's still a nimble and reliable skirmisher. Yang's Thoughts: The Kurita-modified PXH-1K removes almost all of its jump capability in favor of better armor and heat management. HERO Mech: Phoenix Hawk-KK (MechWarrior 5 Mercenaries Heroes of the Inner Sphere Episode 40) Leaping into the future battles of BattleTech comes the.Alternatively, leaving off some armor can allow the PXH-1K to mount five Medium Lasers, which will produce insane amounts of heat but also very high close-quarters damage for a 45 ton Medium.If you go with the Kuritan design, either leaving off jumpjets entirely or only adding a few back on, the PXH-1K can carry multiple Large Lasers and function as a deadly sniper-skirmisher - its ground speed is no slouch even without its jump. BattleMech Technical Readout Type/Model: Phoenix Hawk PXH-2D Tech: Inner Sphere / 3042 Config: Biped BattleMech Rules: Level 2, Modified design Mass: 45 tons Chassis: Orguss Stinger Standard Power Plant: 270 GM Fusion Walking Speed: 64.8 km/h Maximum Speed: 97.Not starting with jumpjets frees up several more tons, but NOT using jumpjets while the Vectored Thrust system is on the model is sort of wasting that potential. As with the PXH-1 model, having only 19 tons of workable space and 7-odd at full armor limits what can be done with the PXH-1K.The other major difference is in hardpoints - the 1K replaces the 1 model's ballistic hardpoint with two additional energy hardpoints, turning the PXH-1K into an even more dedicated laser boat - and even more prone to cooking itself like a turkey. Attention: Shipping to New Zealand is temporally suspended, due to USPS temporally suspending.

The 1K is, largely, identical to the base PXH-1 model - canonically this model does not have jumpjet capability, but because the Vectored Thrust system is hardcoded, JJs can be added to the 1K and it simply doesn't come with any. Online Store Battletech BattleMechs Phoenix Hawk IIC 7. The Mech is protected by 8.5 tons of Ferro-Fibrous Armor, while hosing the original PXH-2's Electronic Counter Measures (ECM) safely in the center torso.The Phoenix Hawk PXH-1K is a Medium-class 'Mech in Battletech: Heavy Metal. With long reaching Extended Large Laser, while pressed be close to enemy, the Mech would unload with it's 5 medium from it's left torso & small pulse lasers from it's left arm. The Terran Hegemony (in Periphery)'s branch of the SLDF, reconfigured the Hawk as a Mech that could go without loading, while balancing need for fire power, with speed. This variant was created by fan writer, 2ndAcr, for his fan book Fate Can Be Cruel - Book One. The design is intended to lead from front, while conducting raids and leading recon lances. Speed of a light Mech, firepower of a medium.

The staple in recon lances deployed by the Star League, the Phoenix Hawk has been used as a command vehicle and a harasser.
